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The city where Li Jingming lives

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But in the dusty eyes, the feeling of “screws” is exacerbated by overtime.

The world of gaming has problems with overtime, and the United States is no exception. Working in a US game company, high intensity and long working hours are nothing new. Practitioners also accept this. However, reading dust is a tough faction at this point: it is impossible to work overtime if working overtime, preferring to change jobs without working overtime.

After the graduate student graduated, he entered a big company known for his overtime culture.

“Because there are some things like Revenue Goal every day, the Manager will feel that something must be done tomorrow, we have to do it at night. And my manager is going to For each feature (Feature) is very fine, so the entire decision process will be very slow.”

There are thousands of reasons for overtime work. In general, there is always reason to let you work overtime!” Xiaocha laughed. “But working two or three points, the efficiency will become very low. Time, I don’t care what I am doing, there is only one goal, that is, to finish walking. This has surpassed the feeling of ‘I want to do this well.’

He likes to think about interesting ideas in a game developed at hand, such as putting in a value with special meaning, or incorporating some elements that he likes, as long as it does not affect the overall game, he will try to maximize Freedom to play, which allows him to maintain a small but important “self-expression”.

But once you start working, these thoughts are gone. “Overtime to work so late, what can I do if I can do it. I work much more with the manager. You probably know what is okay, then you do it mechanically, too lazy to think that what you want is What?”

“Complete KPI driver.” He said, “I don’t care any more about what I end up writing in the game, I just want to finish it. Logically, I want the details you want. Yes, but I have made something specific, I don’t know, don’t care. As for the goal of this team is not finished, it has nothing to do with me.”

In his view, the company’s entire set of employment mechanisms is designed for overtime culture. “The whole team won’t work overtime together, because everyone is working overtime today, no one will work overtime tomorrow. So except for our managers who work overtime every day, the rest are taking turns to work overtime.” This overload of work has It was even dangerous. “I have a colleague who works too late. When I go home, I turn the car over and turn it directly to the side of the road.”

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When overtime is occupiedIt is only one aspect of the problem. What is more difficult to understand is the consumption of mental energy by super high work intensity. “Even when I was working at that company, I actually had time to sit in front of my computer at home, but because I was over-consumed, I could only play games that were completely brainless, and I couldn’t even play Civilization.” I want to be my own game, but “the intensity of the work there has caused me to be confused after going home, and I can’t clearly think about what I am going to do next.”

The dust has long since wanted to resign, but it has been delayed for half a year because of the work visa. Now he has gone to a big factory in the southern United States – although he is also known for his overtime culture, fortunately, his studio gave him relatively flexible time and a relaxed environment. “Before 10 am, No one will say anything after going after 5 pm.”

After changing a new job, you can spend a lot of time and energy into your game. At present, there are two subprojects (Side Project) in his hand. One is his own and the other is working with graduate students.

Our project is a turn-based card game that tells the story of an ancient Chinese traveler. “At the beginning, I suddenly thought of something like “Xu Xiake’s Travels” in China. I think it’s quite interesting to travel.”

Game in the US: Must you do the screws in the big machine?

He made a development log detailing the design process of his game

On the other side, the free mini-game that he and his graduate students worked together is nearing completion, and it’s time to put it on the App Store. It was a casual game related to the toaster. Put the bread into the toaster. After the roast, the bread will spit out. In the process, the player will continue to repair the tow driver’s fault while catching the bread flying into the air.

The team that goes through the dust meets online every week, and each person works 4-8 hours a week. He believes that this is only his first step, the purpose is to run through the entire development and on-line process, he hopes that this will make him more comfortable in his own projects in the future.

“I am thinking about a job now, and more is to see how much space it can give me to do my side projects.” Outside of work, those “something of their own” make him feel work It is not so difficult in itself. Although working in a big factory is inevitably a “screw”, but the dust has already got what he wants in this job: the city he likes, the comfortable environment, the relaxed schedule, and the way to solve it.