At this year’s E3 Game Show, Microsoft officially announced the next-generation Xbox game console codenamed “Project Scarlett.” As with Sony’s preheating of the PS5, Microsoft has only revealed some of the configuration information of the new host, but the appearance is still suspense.

However, the head of the Xbox division, Phil Spencer, recently accepted GameSpot interviews indicate that the game’s frame rate and playability will be the focus of the next generation of Xbox consoles.

“We’ll make sure that the game loads fast enough and runs at as high a frame rate as possible. At the same time, we see the work done by the developers on the Windows PC, knowing that the players like every The game experience of 60 frames per second, and the future 4K/60 frames will be one of our design goals.”

Spencer emphasizes that in this generation of consoles, people are more focused on visual effects, such as 4K resolution or Blu-ray video, which are the features that Xbox One X has implemented, but in the future, Players will pay more attention to “playability.”

“How fast can the game load? How do we perceive this speed improvement? What is the difference between the new game and the old game I played before? These are our goals.” /p>

In addition to improvements in load speed and fluency, Microsoft also wants to bring Xbox One “downward compatible” features to next-generation consoles, and even compatible with existing controllers, regardless of player or game development. Business is a good news.

“A lot of players have their own custom handles, and we don’t want these resources to be wasted. So, whether it’s the game you bought or the gamepad you’re using, we want to make sure they’re The latest generation of hosts remains compatible.”

Unlike Sony and Nintendo, who like to constantly reproduce and re-enact their old games, Microsoft began implementing a “downward compatibility” strategy in the late Xbox One, enabling this generation of hosts to directly read the physical games of the Xbox and Xbox 360 eras. The total amount of CD-ROMs currently compatible is about 600 models.

In addition, Microsoft has also implemented the “Xbox Play Anywhere” cross-platform service, when a game is released on both the Windows Store and the Xbox platform.Players only need to purchase once to get ownership of the game on both the host and PC platforms.

It is foreseeable that a new generation of Xbox hosts will continue to maintain this strategy.

According to previous news, the new generation of Xbox consoles will use the same AMD Zen 2 architecture and Navi GPU as the Sony PS5. Up to 8K/120fps game screen and real-time ray tracing technology, the performance of the whole machine will be 4 times that of Xbox One X. SSD solid-state hard disk will also be used to improve game loading efficiency. It is expected to be officially released during Christmas 2020.

In addition, Spencer also revealed in the interview Some detours that this generation of Xbox One has gone through, for example, in the initial release of Xbox One, Microsoft spent too much energy on the promotion of TV shows, emphasizing itIt offers a new home entertainment experience, but it also blurs the positioning of the Xbox One game console.

“In fact, you will find that we were able to showcase movies and TV shows at the Xbox One conference. It was only 30 minutes later that the game was on stage, which did not show the focus of the game console.

It is reported that some Xbox team employees also feedback internally, saying that the speaker used a way to introduce the product, which is not in line with the soul of the Xbox game console and the core consumer expectations. The efforts were all in vain.

After

, Xbox management adjusted Xbox One’s promotional strategy to re-orient the view to the game, and Spencer took over from Marc Whitten in 2014 to become the head of the Xbox department. The identity of the firefighters began to save the Xbox brand reputation.

For cloud games, Spencer said that Microsoft’s xCloud project only marks the beginning of streaming game services, but it becomes a kind of The mainstream gameplay is still far away and requires repeated iterations.

“Netflix was founded more than 20 years ago. I think many people have ignored this point. This means that it took us nearly 20 years to realize the use of streaming media to watch the game of power. And TV dramas such as “House of Cards.” Of course, I believe that the development of game streaming will be faster, but this technological change can not be achieved overnight.”

Spencer said that the emergence of cloud games does not mean that players need to immediately change their local host and switch to using mobile phones to play cloud games. The experience of the two is still fundamentally different. He believes that cloud games are “democratization of game content and methods,” that is, people can experience high-quality games on more platforms, rather than being tied to a physical device.

Source: MSPoweruser