Future super content is also a trend. In the future, a cloud game product can support a listed entity and support the market value of tens of billions of dollars.

Editor’s note: Because of the arrival of 5G, cloud games have become a hot topic. When cloud games will become mainstream, it has become a concern of many people. Regarding this issue, Chen Zhizhi, CEO of Beijing Touch Technology Co., Ltd. also responded with knowledge, has been authorized to reprint the touch technology.

The following is the text.

When will the cloud game become mainstream? Here is an answer from the touch technology CEO Chen Yuzhi

First say the answer:

The cloud game will become the mainstream of the game market in 2022;

The size of the cloud game market is expected to exceed 300 billion in 2025, which is more than the total size of mobile games, page games, end games, and small games. (There are some fusion platforms and multi-platform concepts for easy distribution of games. Understanding is done directly.)

Background information:

First, history

When will the cloud game become mainstream? Here is an answer from the touch technology CEO Chen YuzhiWhen will the cloud game become mainstream? Here is an answer from the touch technology CEO Chen Yuzhi

10 years of cloud games from Onlive to the concept, to Onlive by Sony low-cost acquisition, and then to Nvidia open Geforce Now just completed the host in order to be backward compatible with the previous host games, 3A-level PC games can be on the TV, low with The need for entertainment on the PC. This is the early stage of cloud gaming.

The turning point is the 2018 US E3, the world’s most important 3A game and