This article is from WeChat public account:Touch (chuappgame), author: Xiong Yu, from the title figure:” Po can dream: sword shield “

Open the door and say, “Bao Ke Meng: Sword Shield” can play. As long as you are passionate about collecting, or like turn-based games, “Bao Ke Meng: Sword Shield” is still one of your best game choices. This is not to say that “Bao Ke Meng: Sword Shield”, the previous “Bao Ke Meng” is also able to stand the same evaluation, and this is hard to say better than them.

This game is suitable for both new and old players. For new players, the game provides a feeding-like tutorial in the early stage, which makes the original simple one easier to get started. After the customs clearance, it also provides a certain strength to borrow the team for the battle tower, and initially shows the new players. How to match and play. For the old players, although there are fewer treasures, the core content of the series has been completely preserved, and there are some new things.

The most important of these “new things” is the “wild zone.” The wilderness zone may be the closest to the “Bao Ke Meng” series of games of this generation: free perspective, exploratory elements, the ability to see other players, and even multiplayer PvE battles.

In my opinion, the wilderness area is extremely important, and all criticisms or compliments received by the game are directly related to this change. On the bright side, the wilderness area may once again achieve the “fighting and fighting” that has been somewhat fragmented; in the bader sense, Game Freak, which intends to guide players to explore the wilderness area, has greatly reduced the number of maze in the main line process. In addition, players who value the story flow experience may be less satisfied with the plot – in this respect, “Bao Ke Meng: Sword·Shield” is indeed perfunctory.


still a trip… well, a simpler trip

As before, “Bao Ke Meng: Sword Shield” is still a linear process. Different from the previous generation, “Bao Ke Meng: Sword Shield” Zhongdao Pavilion

Return, players will compete for the league title in the Galer area after challenging 8 halls in order. This process sounds unremarkable, but considering that the “innovation” of the cancellation of the pavilion is not welcome, the return of the pavilion is a good thing.

The trip with Pokémon is as good as before, bringing a sense of comfort. In terms of “constructing a world where Pokémon and humans live together,” “Bao Ke Meng: Sword Shield” is as good as the previous one. The cities that travel through are unique and benefit from (When describing other games, we usually use the word “restricted”)Switch function, this screen There has been no small progress in performance.

According to the general standard, this picture does not work; according to the standard of “Bao Ke Meng” game, it seems to be good?

The main line of the game is shorter than the previous one. Assuming that the player is not spending time in the wilderness area and does not collect treasures, his clearance time may be less than 20 hours. Game Freak seems to be interested in putting the content of the repeated brushing elements into the wilderness. The map of the field is extremely simple, and even a map without a whole is called a maze. Simple field maps, combined with a new combination of light and dark mines, have led to the spray props of this work completely become a display – as long as you walk properly, cross the roadBoth cities can easily avoid any treasures.

Dan Di is the champion of this book. He is a road idiot. It is a bit ironic to add the road idiot in this game. Also, this Dress up makes me think of Ya Zhitian

The Ming Lei mechanism also makes the world of Pokemon more vivid. In the grass, low-speed movement can not disturb Bao Ke dream, different treasures can find that you may also have different reactions, some treasures can dream to chase you, some treasures will dream Fear of turning and running away, there are still treasures (for example, dog treasure dreams) will run to you in front of you.

For different players, the shortening of the process is a good or bad thing. On the one hand, those labyrinths are really annoying, repeated opponents and endless dark mines encounter enemies, which is a test of patience. On the other hand, through the endless maze, from the end to cultivate their own customs clearance team, this is the core fun of the week. “Bao Ke Meng: Sword Shield” does not have these, it is more like a relaxing tour.

Players with “Bao Ke Meng: Let’s Go Pikachu Ibrahimovic” can receive Pikachu full of individual values(Ibrahimovic), can’t evolve

In fact, there is nothing wrong with a relaxing trip

If the process shortens and the labyrinth is simplified, it is a matter of change. The plot of this work can be called a bad injury. Because of the inconvenience of spoilers, it can only be described abstractly here. In general, there is no reason for the actions and choices of the characters in the game. There is no reasonable explanation for the motives of the “reverse” behavior in the plot. In the late game and the second week of the game, the blackening and whitewashing of the characters are both blunt, which makes many of them become the tools for forcing the plot.

The opposite of a bad plot is a good person. In the past, the main hall of the pavilion was often a tool, and the owner of the pavilion had a stronger sense of existence, and they were more involved in the story. Moreover, the alliance cards that advance the story are further enriched by their people.

The color of the people is difficult to cover up the weakness of the plot, although the plot is not the most important content for the “Bao Ke Meng” series, but the excellent plot like “black and white” is always a big plus.

The previous games of some of the pavilions are still interesting

The spur line is more interesting than the main line, but it is really too little

Why is the design of the “Tarino Strip” excellent?

The wilderness area in “Bao Ke Meng: Sword Shield” is an open map. As the main line advances, players will soon be able to come to this area.

Recommended to enter and stand still for a while, on the one hand because the first sight is good, on the other hand, because it does not move, it will not drop frames. (The wilderness zone is the only scene in the game where the frame is dropped)

The wilderness area is more ecological than the previous ones. There are countless wild treasures that can be captured in this area, which will disappear or appear as the weather changes. Pokémon may appear in the grass, on the water, even in the sky, and on the boulevard, there is also a powerful Pokémon (they are often higher) Span>. In the wilderness area, there are also pick-up items and fruit trees. Sometimes players will encounter various NPCs. Among them, NPC always remembers to emphasize “I am very rich.”

More importantly, in the wilderness, you can challenge all kinds of giant treasures in the nest alone or with other players. After the battle is won, you can try to capture them. The giant cave of the nestThe more powerful and challenging rewards are also very rich, including the skill machine that can be used once, the various kinds of experience candy, various fruits, etc., and the strength of the treasures captured in the nest is also higher.

Challenge the great rewards of the treasures of the dreams

Sounds this seems to be just a normal Boss? Indeed, other games of similar design have long existed, and it is not uncommon in online games. However, adding this model to the world of Pokemon is not an easy task.

I have introduced what the “Bao Ke Meng” game is playing. In the two-week purpose play, the process of “capturing, hatching, screening, cultivating, and fighting” formed a self-sufficient system, which is the core content of the “Bao Ke Meng” series. This set of processes will go down and the player will get the perfect Pokémon (including the appropriate personality and characteristics, and the appropriate individual values, In some cases, genetic manipulation is involved).

This system is impossible to delete. Correspondingly, with this system, the new system is very unnecessary. If it can be done in the past, what is the significance of the new system? Therefore, the really difficult problem is not to design a gameplay, but to design a system that is compatible with the system.

The wilderness zone has done this. After the customs clearance, the player can perform the two-week plot, capture the beast, and challenge the battle tower, which are not much different from the previous series. The difference is that no matter what stage you are in, you can stay in the wilderness. When you are not in customs, it can be used as a place to level or collect illustrations; after customs clearance, it becomes more important.