This article is from WeChat public account: Touch (ID: chuappgame) , author: Comanche recovery plan, the first map source: IC photo

Although the shooting sensation in the game is born from the shooting sensation of real firearms, the existence and operation mechanism of the two are quite different.

During the long playing experience of many old players, there are always so many shooting games that will make you feel sincerely: “This shooting feeling is too watery!” By the way, I also want to greet the production relatives. This contains a series of interesting questions: what exactly is the so-called “sense of shooting”? What causes this “water”? What is the relationship between the shooting feeling in the game and the real firearms?

We can be a bit theoretical, and talk about the things related to the sense of shooting.

What is a sense of shooting?

Still say what it is first, and then why. The so-called shooting sense is explained intuitively, that is, the feeling or feel when shooting a firearm. In the real world, this stems from two insurmountable “Bugs”- Reaction forces and human limitations .

The basic principle of a bullet fired by a firearm is: a striker hits the tail of the bullet, igniting the gunpowder inside the shell, causing the gunpowder to explode. In this process, a 360-degree omnidirectional energy will inevitably be generated. Under the influence of the structure of the barrel, most of this energy will push the bullet out of the barrel forward. The energy propagating in the remaining direction is partly used to throw the cartridge case out of the gun through the internal design of the firearm to return the firing pin to the next bullet.

This series of mechanical conduction will cause a reaction force of “backward and upward” to the gunman, impacting the gunman’s body. This is what we often call “recoil.” This is the “original sin” that gunpowder weapons cannot escape.

Working schematic diagram of AK-47 assault rifle

The limitation of the human body refers to the weakness of human beings as animals. Humans are not “moodless” after allMachines and firearms can cause all kinds of discomfort to humans. When aiming with a gun, the weight of the firearm puts pressure on the muscles. At the same time, when we breathe, the muscles and bones of the body can unconsciously affect the gun position and aiming efficiency. To put it plainly, as long as people are holding guns, they cannot avoid facing the problems of “sinking” and “shaking”.

The recoil of a firearm can be reduced through reasonable mechanical design. The application of lightweight composite materials and ergonomic design can reduce the weight of the firearm and improve its control ability. But in essence, as long as gunpowder weapons are still being used, these two problems cannot be solved 100%. Therefore, firearm users can only achieve better firearm control through professional training. They can better use muscle control and maintain the correct gun position to dispel the adverse effects and make the firearm more stable when shooting.

So, on the surface, the good or bad shooting feeling comes from the firearm itself, but actually depends more on human control . I intentionally translated and compiled the following video so that everyone can more intuitively feel the difference between control and non-control.