This report will discuss this type of gameplay and user habits, and give a comparison of different action games.
Editor’s note: This article comes from WeChat public account “Touchdata Big Data” (ID: bigdata_touchpal) < / a>. p>
Action games have always attracted users with a strong sense of strike, heavy gameplay and teamwork strategies, while IO games, as a new type of action gameplay, combine the low threshold of casual games, simple art, low frustration and The original triumph of satisfaction in the action category quickly expanded the user base and tapped their user blue ocean. At the same time, the original head type MOBA, FPS is still the mainstream of gameplay, and effective operation through game live broadcast. In this report, TouchPal (NYSE: CTK) Institute of Big Data will discuss this type of gameplay and user habits, and give a comparison of different action games. p>
Note: Based on statistical fairness, the products under TouchPal will not be included in the statistics of the list. The classification of games in this statistic is based on the classification of google play. p>
WormsZone.io has gradually risen since entering the top 10 in action games last December, and has maintained the number one position since the first week of February. IO games are different from previous games with heavy blows and fighting feelings. The overall gameplay of WormsZone Simple, multiplayer networked combat without teaming, more random than previous stand-alone Snake Snakes, but more strategic than developing or eliminating games, and the satisfaction of devouring gameplay also extends action games In addition, this kind of light sports games also occupy 33% of the top 15 action games (remove the installation packages in different regions of the same game), and it is expected that a lot of similar games will appear. p>
Survival of the Jedi requires extremely high strategic and engaged mobile games, not only for action-oriented head applications, but also for game-oriented head applications, with extremely high gameplay and community stickiness, and a life cycle It is still being prolonged, but this kind of application requires large up-front research and development costs and insights on new gameplay methods that users like, and it is difficult for new developers to enter the market. p>