5G brings a new round of VR AR heat

Adding independent game business,

Respondent: CEO Zhang Yi

Previously reported:

Adding an independent game business,

Q1, 2019 to present, what progress has the company made in technology, products, market, commercialization, financing, and team?

In 2018, after the VR game “Human Rescue Plan” was released online, Sony began to transform into a more mature and fast-growing independent game market, considering the slow growth of the C-end market of VR games. The development of two independent games, “Come to the Bowl” and “Braver’s Rage”, one is a creative casual game that the Internet Dream is good at, and the other is a creative card game, the development of the whole platform in front of the two games. It is expected to land at the end of 2019.

At the same time, Internet Dream has not given up the market of VR and AR, and provides B-side content customization services for various industries in different forms.

Add independenceGame business,

Adding an independent game business,

Q2, 2019, the next time, the company may have new progress in technology, products, market, commercialization, financing, team, etc.

Connected Star Dream has been in business for five years since its establishment in 2015. After three years of financing, it is very fortunate in VR companies. In the near future, it plans to wait for the product to go online and start the next round of financing.

This year, we will complete the release of the PC and console platforms for the two games, and launch the mobile version next year.

At the same time, attention is paid to the development of 5G and mobile AR market and technology. Compared with the experience of VR and heavy core, mobile AR will grow faster in both C-side and B-end markets.

Q3, 2019 to the present, the three things that have the greatest impact on the industry in the industry?

The launch of Quest has made people feel the enthusiasm of users for high-end VR.

The issuance of 5G licenses has given new imagination to many industries.

The opening of the version number review has made the game industry see the dawn.

Q4, the next big time in 2019, what are the major events in the industry that will be concerned?

First of all, attention will be paid to the progress of 5G and cloud games, which will likely bring about major changes in the game industry (of course, the cycle may be quite long).

The speed of mobile AR devices, wearable AR devices will be the hardware that is most likely to replace mobile phones in the future. At that time, there may be many new ways of games and entertainment that can’t be imagined now.

The country’s policy on the game industry will greatly affect the pulse of the domestic game industry.

Q5, 2019, what are the things and trends that will occur in the industry and the direction of the subdivision?

Because of the version number, high-quality domestic independent games have sprung up after the spring, but the independent game team that can earn money to support themselves is still a minority.

The VR gaming space, large space content and platforms and hardware vendors will live well, but as more people enter, the profit margins will gradually decrease.

There is no major breakthrough in AR hardware, and wearable devices that meet the needs of C-end users have not appeared.

The capital market continues to be sluggish, and the cultural and entertainment industry is still in the “money shortage” stage.

Q6, 2019, what kind of competition pattern will the industry in which the company is located present?

The game industry will have two extremes of giantization and independence. One end is the giant to master a lot of resources and main traffic, doing the most profitable game, and the other end is a large number of independent studios, low cost, high efficiency, doing giants. Can’t see the market segment. The chances of the traditional game industry turning over or breaking out are further reduced as resources are gradually tilted.

But in the new field of AR or cloud games, ultra-light games, and the entrepreneurial team on the same starting line as the giants, the relative opportunities for the outbreak are much larger.

For a game CP like ours, and a content company doing VR and AR subscription services, it is technically difficult to establish strong barriers under the same mainstream technology, which can be reflected in competitiveness. It is nothing more than the word “creative”. It is not difficult to do good games in the past, but a game that is difficult to do well and is different. “Creativity” is the only way out. Connected Star Dream has always been creative, and in all past games, we strive to be fun and innovative.

The other point is that in emerging markets, who can launch their own games at the right time in the early days, it is likely to become the biggest winner, and the explosions need to be timely and profitable. Therefore, the entrepreneurial team should pay more attention to AR. VR and 5G, market games like cloud games.

Q7, 2019, will the company have some milestone nodes?

For us, the biggest milestone node is from burning money to profitability.

For developing non-sheet games for CPsIn terms of VR and independent games or AR games, there are ideal people. As the market matures, more and more explosions give countless practitioners a beautiful imagination. We hope that we can be one of the lucky ones to reward the team’s efforts and efforts, to be worthy of everyone’s persistence and expectations, and to be worthy of investors. In the five years since the establishment of the company, the company has invested nearly 10 million in product research and development. R&D is a bottomless pit, which is known to the industry.

Q8, 2019, the company on the track where the company is located, what must be done or the market for competition?

Women of wearable AR devices, 5G cloud games, these two emerging game tracks that will come up in the future, who can take off the fast lane when the wind is just starting. The entrepreneurial team can only seize the opportunity when the industry is in the early stage of the trend. Once the big factory is influx, the chances of success will be much greater.