We are one step closer to the real game world.
Editor’s note: This article is from WeChat public account “Love Fan” (ID: ifanr) a>, author Musi. Authorized to reprint.
A few days ago, the “My World” game showed a new demo video featuring support for ray tracing technology.
Different from the pixel images we have seen in the past, in this video, you will see a real, layered world of light and shadow. The light passes through the small hole, and a soft glow is produced on the indoor wall. The orange fire is shining through the surrounding walls, and the direct sunlight shines on the water surface. These highly realistic light effects are taken for granted in nature. It was not so true before the game world.
“In the previous game, you saw a glowing gold, it was bright yellow; but now, you may see the shadow of the reflected character on the gold surface.” Creative Director of “My World” Saxs Persson said this.
Digital Foundry, a professional media expert in technical analysis, said that this is their most impressive ray tracing demonstration to date, because the modeling of the “My World” game itself is not complicated, but allows us to feel more intuitively. The interaction between dynamic light and the surrounding environment.
Creating a real game world is a goal that humans are constantly pursuing. We have previously discussed the issue of “existing human-computer interactions that limit players’ choices in the virtual world.” In contrast, it has evolved over the decades. The game screen seems to have reached the limit by this generation.
After all, we have progressed from 2D to 3D, from 480P SD to 4K or even 8K Ultra HD. The mosaic of the full screen has already been accurate enough to be counted on face modeling.