Ai Faner, a Liu editor, is looking around for a switch that he has been ignoring for a long time, because he saw a new Nintendo advertisement yesterday.

Old readers know that Liu’s editor is a senior Gakki powder. Whether it’s a photo or a circle of friends, you can always find Gakki in various places, and Nintendo’s new game, Fitness Ring Adventure. The Japanese version of the advertisement is also starred by the new 垣 垣, it seems that Nintendo really understands the hobby of the house men.

▲ Ring Fit Adventure. Image from: Esquire

“Fitness Ring Adventure” is a sports and fitness game developed by Nintendo. It will be officially released on October 18th and will cost 7980 yen (equivalent to RMB 528).

As with the game name, the most important item in the game is this fitness ring peripheral Ring Fit. By combining Joy-Con as a sensor and Ring Fit, you can achieve a variety of sports modes, combined with the game screen to achieve fitness Entertainment is correct.

As for whether this fitness game can really combine sports and games, the foreign media arstechnica has carried out the actual hand experience of the game “Fitness Ring Adventure”, which also brought us a lot of evaluations worthy of reference. .

Indulge in games that make you forget about sports, mini games are more fun than fighting

First of all, about the peripherals of Ring Fit, arstechnica thinks that the fitness ring is very strong and has considerable weight. Of course, this may be intentional to further enhance the predecessor effect. The grip is very comfortable, but the push and pull are quite powerful (can be set in the game), you need to insert Joy-Con into this fitness ring.

▲ Image from: arstechnica

The game starts with a short five-minute video and introduces the player to a stupid world that looks fascinating. Then a muscular bodybuilder takes over the world, and the player’s role must help a conscious fitness. The ring, by feeding it “exercise energy” to destroy the dragon.

Moving in the “Fitness Ring Adventure” game requires you to actually walk or run in the real world, and this depends on another Joy-Con tied to your thigh, which records yours very quickly and accurately. Exercise, which is more natural than the previous Wii Fit balance board.

▲ Image from: arstechnica

Because the purpose of the game is fitness, don’t expect to have a free setting like the open world. Instead, there is a strong rhythm guide throughout the game, and players can only follow the established route.

You can interact with some of the objects you encounter in the game. The fitness rings seem to have a similar air trait. You can blast them when you aim at the target, or you can suck them up. By dancing the fitness ring character down, you can also achieve jumps and other actions, instead of requiring the player to jump in the real world.

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▲ Image from: arstechnica

There is also a battle system based on turn-based design. You need to choose a kind of action exercise. It seems that the game provides dozens of exercise actions, and many of them will slowly unlock as you progress. In a short experience, arstechnica tried to lift the legs, sit in an air chair, support the tablet, use the fitness ring as a bow and arrow, and so on.

All actions require multiple iterations, and the attack speed will become faster and faster, and the game will have some potential hints to correct your actions, such as correct action will add more damage and so on. But for arstechnica, in the end he was too focused on the time and form of each training, resulting in little notice of the impact on the enemy. This combat system hopes to share the player’s attention to the boring movement, but it does not seem so easily.

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▲ Image from: arstechnica

The mini-game is more attractive than the adventure mode, such as a hamster tour.Play, it requires the player to rotate the fitness ring like a steering wheel, and then squeeze or stretch to send a hammer to the hamster, which will make people focus on getting higher scores, until 30 seconds of game time technology you will notice Your own muscle pressure and heart rate levels.

All in all, the biggest feature of the “Fitness Ring Adventure” game is that it can really share the boring movement into the fun of the game. Sometimes you even forget whether you are playing games or exercising. This is interesting, but the core question is whether this can be a cyclical exercise habit.

It’s possible that only Nintendo will do these somatosensory games

If you put “Fitness Ring Adventure” in the history of Nintendo, there is nothing unusual about this game. As early as 2006, when Nintendo launched the Wii, it once smashed the concept of somatosensory games. Red, and Wii Sports, you don’t care about bundles of different bundles, it is still the highest-selling game on a single platform.

▲ Wii Sports . Image from: TechSwitch

The Wii’s heterogeneous operating handles are completely self-contained, which has led Nintendo to accumulate a lot of experience in somatosensory games on the Wii platform, which has been used on Siwtch until today.

After the somatosensory game ushered in a period of booming, then Microsoft launched the first generation of Kinect in 2010, and the somatosensory game gradually spread on the three platforms. Until Wii’s late sales were weak, the traditional core gameplay dominated the game.

The somatosensory game of today is not as novel as it was ten years ago, but it has gradually accumulated a number of fans by this year’s technology and the continuous improvement of the game itself, and the sports and fitness class is only a small branch. Only.

▲ Just Dance 2017. Image from: Microsoft

For example, the “Just Dance” series is a game that allows you to retrieve the feeling of the dance machine of the year, and the body feel has become the core game of this game. Every time I jump for a while, I am absolutely strong, and I can still lose weight in the long run. In addition, for example, the “Taiko Daren” series can also be played on the Switch with Joy-Con instead of the drum stick.

A few days ago, Nintendo launched “Aerobic Boxing”. Although it is not like the fitness ring, it has become a weightlifting tool in the circle of friends. It has also become a lot of people who have successfully passed the game. The way the weight is reduced.

As a core game player, you may think that these games are just “pediatrics”, “boring”, “squatting”, “cheat money”.

▲ “Aerobic Boxing”