This article is from WeChat public account:JMmoment, author: Cai Xingzhuo, title figure from: vision China span> p>
“When robots dance, communicate with our eyes, smile, tell jokes, show love to us, I find that some of us return to love is completely reasonable.”
The movie “Her” seems to confirm this sentence. The movie’s protagonist, Theodore, is a letter writer who is socially young and falls in love with the artificial intelligence system Samantha. They greet each other well, and go through the little camera to go to the beach and amusement park, become a “lover” without a word, and even try to customize the sex service for human-machine love. Theodore rejoined this relationship to regain the joy of love until he discovered that Samantha, as an operating system, was simultaneously in conversation with more than 8,000 people, and that more than 600 of them remained in love with him. relationship. That was the moment when theodore in the crowd collapsed.
“I have never loved anyone as much as I love you.” Theodore said this when saying goodbye to Samantha’s intelligent system. The question from the ex-wife seems to point out the most sensitive part of the relationship between man and machine: is the virtual partnership true? In such a relationship, what kind of imagination will people project on the machine? And what is true in human emotional life?
Virtual lovers, emotional consumption in digital venues
When discussing virtual intimacy, perhaps we can put it in different scenarios to look at. On the one hand, virtual love may occur in the virtual space, and the object of love may be real human. In another case, when the system is smart enough (similar to Samantha), or when such technology is applied to the robot (or artificial intelligence robot), humans and virtual objects, or non-humans, are established. Intimacy.
In the online world, establishing a close relationship with people or avatars, this experience is believed to be familiar to many people. At the beginning of 2018, the virtual pet game “Traveling Frog” was popular, and it was traced back. At the end of 2017, “Love and Producer” was very popular. This female-to-love game allows players to play the heroine as a producer, and the four heroes of the story, and they start a virtual love.
Before these games slowly entered the public eye, in the second half of 2014, “virtual lovers” had already become an emerging career in the Internet. At that time, Taobao appeared “virtual girlfriends” and “virtual boyfriends”. Users have successively searched for “virtual lovers” as keywords. At the peak, Taobao has more than 4,000 stores selling such “emotional services” at the same time. But soon, such services are regulated on Taobao.