This article is from WeChat public account:BB Ji (bibiji300), author: B brother, title figure from: vision China

If you open all major live broadcast platforms these days, you will find that the game “Glafts of the Hearthstone” once again ran to the front row in the number of people. This new version has not been opened yet. What is the focus of the 5 years old game?

In fact, opening the Hearthstone area of ​​major live broadcast stations will reveal that almost all anchors are not playing traditional modes such as ladders and arenas.

Immerse yourself in the new gameplay of “The War of Tabs.”

What is this gameplay?

This is a new game announced at this year’s Blizzard Carnival.

To be honest, at the Blizzard Carnival, everyone felt that it was an imitator of the “self-going chess” series, but in the later attempts, I felt the feeling of bold innovation after Blizzard absorbed some elements.

Here is an example.

I believe that many people have tried a variety of self-propelled games, whether it is DOTA2 or LOL, one of the core gameplay is “upgrade”.

The upgrade is divided into two types – one is that three identical pieces will be combined into one higher level, and the higher pieces will have higher damage or blood volume;

The other is to raise the level of the player through gold coins or other resources in the game, generally reflected in the more expensive and rare advanced pieces.

This kind of gameplay is almost the same as the self-playing chess, and the players will try to make a higher level of the chess pieces, because they will not lose.

But this is not the case in The War of Chess. Players often see high-level players who can compile high-level pieces but do not take them directly, or remain at a lower level after multiple rounds of combat. The level.

This is the new gameplay triggered by the new economic model introduced by “Ten Wars” – in the setting, every time a round, the gold coins needed for the upgrade will be reduced by one, then everyone will choose to upgrade later. .

But after the player who upgrades first reaches the next level, it will start to calculate the gold coins that are upgraded to the next level, so the player who upgrades first will theoretically be more likely to rise to the next level.

However, blind upgrades often lead to the collapse of the scene, so how to weigh the upgrade time is a very important point in “The War of the Tavern”.

As for the upgrade of the chess piece, it is not a random setting. It comes from a special setting. When you get together the three identical pieces, you will get a high-level piece and also send a redemption card. It allows you to get a piece that is one level higher than the current level.

For example, if you are currently 2 stars, then you will choose one of the three 3 star pieces. This is a white one, but it is likely that one or two key pieces will affect the whole game.

For example, this very critical core card

But these pieces tend to appear at a higher level, such as 5 stars or 6 stars, which urges players to upgrade quickly.. As I said before, the blind upgrade is costly, and it is easy to cause no money to buy a piece of chess, so the scene is out of control.

So when you choose to upgrade the pieces and want to get the level of the pieces, it becomes a problem that every player needs to make constant choices in the game.

So victory will be particularly rewarding

Others such as genre, board space restrictions, some trigger mechanisms and the like are not elaborated. It is only these two points that can be seen as Blizzard’s efforts to make innovations in this “Bar Wars” desire.

Location is very elegant

Yes, there is another very unique hero system. There are already 24 heroes with different skills, each game.