Good enough. On the hardware, we must choose equipment with good quality, beautiful design, novelty and scientific sense to impress consumers. In software, there must be high-quality, rich content for users to choose, and it needs to be updated regularly, exceeding consumer expectations.

In 2016, it was called “the first year of VR”. The popularity of the VR industry attracted many new entrants, and capital continued to flow in.

Alibaba, Tencent, Baidu, Xiaomi and other giants have entered the VR field. In the second half of 2016, many VR companies were repeatedly experiencing serious losses and layoffs, and the industry even led to a collapse.

As early as two years ago, many players in the VR offline experience hall, there are many industry practitioners who believe that such VR theme stores will replace the amusement facilities, children’s playgrounds, game halls, etc. in the mall. I think it is more in line with the preferences of modern young people, but in fact it is not from the current investigation.

It is only part of the VR Experience Center that uses traditional game consoles as an affiliated gift item for the consumer to experience. Or hope to introduce people to the VR experience hall through the children’s park, but the effect is not good.

At present, the VR Experience Hall cannot replace the traditional game consoles and playgrounds. The main reason is that the VR industry chain is poorly equipped and there is a large room for improvement. The demand for game consoles is very large, and it is difficult to have substitutes.