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What are your expectations for VR in the 5G era? | Chaos Technology 2020 Q&A 1st issue

Guest: Pico CEO Henry

Question: What are your expectations for VR in the 5G era?

Priority: Pico G2 4K VR machine (unit price ¥2499)

Winners List: “Chao Technology 2020 Prizes Q&A” No. 1 winners list – Pico special

Featured Comments

ID: The world is no better than your smile

At this stage, the development of the VR industry is limited to:
1 Lack of a unified form of interaction
At this stage, there have been dozens of interactions in the VR field, but such a unified interactive device has not appeared in the mouse and keyboard of the PC era and the touch screen of mobile terminals. This is a big burden for users and developers.
2 lack of a unified operating system
At this stage, there are at least nine possible operating systems in the VR field, and the unified operating system has not appeared in the short term. This kind of inconsistency will bring great inconvenience to developers, and the cost of learning will also increase for users.
3 limited hardware performance
While VR brings audiovisual impact, the hardware performance, especially the performance requirements of the graphics card, is greatly improved.

In the 5G era, cloud games must be the protagonist. Whether cloud games can detonate the VR industry is still an unsolved mystery. But before that, I expect the VR industry to form a unified operating system and a unified interaction, in order to attract more developers to join, while creating more quality content. In the 5G era, the reading and loading of resources can be completed on the cloud server, and the quality of the header itself will be reduced.Will bring better comfort.

Therefore, trying more application areas is a question that VR vendors should think about! I checked it online, and the application of VR in other fields can be referenced: 1VR is used to help people with depression recover. 2 Using VR technology, prison prisoners who are serving their sentences can go home to see and let them know the world outside in advance and prepare them for life after they are released from prison. 3 VR technology is used for teaching, and the abstract things are realistic and chemical, realizing and helping students to learn better. The application field of VR is not only video, games, hardware manufacturers should get rid of this inertial thinking, to explore more application areas.

ID: Small double skin milk

My expectation for VR development is mainly three aspects: easy to use, real and low:
1. Easy to use; In fact, in the 4G era, we already have a lot of scenes in use or contact with VR, but it is very complicated both in the process of creating content and in the process of viewing content by users. High-quality, professional equipment and technology are required to produce high-quality VR content, and professional equipment and a certain external environment are required to see better quality content. In fact, these two factors are obstacles to the popularity of VR in the application scenario. I hope that after the arrival of 5G, the corresponding equipment and technology level can be improved with the communication level, which is more concise, easy to use and friendly. This will allow more scenes to be tapped and more users to use to form benign cycle.
2, true; currently we are exposed to the VR scene whether it is a game or a live broadcast of the event, in fact, the feeling is still not true. Taking VR sports live broadcast as an example, it can try to integrate virtual video live broadcast with real-life peripherals. While watching the game, you can actually touch something and create a real experience for users in various ways. . The interaction between the audience is one of the core of the sports competition. The VR live broadcast is full of impact and can bring a good viewing experience. But the charm of sports is not only here, but also the shouting of the mountains and the tsunami in the stadium. It is the celebration of competing with the companions after winning the game. It is to infect the people around them with their own shouts and also be infected by the people around them. If the restoration is only the game itself, focusing only on human-computer interaction, the ceiling is relatively low. The same is true for other application scenarios.

3, low threshold; currently all high-quality VR equipment is generally high price, the average user can only experience in the mall or experience store, but does not form a common atmosphere. It may be that the current technology has curbed its development and led to higher costs, but I believe that after the arrival of 5G, the attention of the industry will be improved in both the industry and the industry, just like the computer phones we use. The development of technology is becoming more and more large-scale, forming economies of scale, reducing costs, becoming more and more popular, and gradually becomingPart of people’s lives.

At the same time, I most expect the scene of VR to be media reality. In fact, I always think that VR is the fusion of media, and it can be regarded as the revolution of the media. Media media from the beginning of paper (paper books, magazines, etc.) to electronic (e-books, Kindle, etc.) to the current VR, whether in the production, storage, transmission, processing of the content The earth-shaking changes have taken place. Imagine if we look at pictures, videos and other media in the future, and integrate ourselves into the media, which will make the former “dead” media become flesh and blood, at the time of birthday, anniversary or even the upcoming death. Wait, we can ditch the wonderful memories together by VR again, what kind of feeling is, and I think this is the most temperatureful place for VR, but the premise is to satisfy me. Said three aspects.

In short, I am very optimistic about the development of VR in the context of 5G.

ID: The date is up to date

5G+VR=Cloud VR

As 5G gradually becomes commercial, a large number of industrial industries will be affected. The Minister of Industry and Information Technology also mentioned at the press conference that the emergence of 5G will be more used in the Industrial Internet of Things. Compared with the intelligent hardware industry, the emergence of 5G is more like a charity in the snow, and finally waits for it to arrive.
  The shortcomings of traditional VR glasses are mainly reflected in the following three aspects: content, device capabilities, and transmission capabilities. 1. For content, the number of VR videos is far from enough, and 3 D V R is even less. 2. In terms of device capabilities, it is mainly limited by the size, power consumption and heat dissipation of mobile devices. In the case of mobile devices, high-resolution video decoding and rendering will inevitably lead to higher power consumption. On the other hand, the low-cost head display will help to increase the penetration rate and number of users of VR devices. At the same time, high image quality will increase the user experience and increase the user’s willingness to purchase the device, and the portable is more suitable for the use of fragmented time by users. habit. In the face of the game of hardware performance and product cost, 5G blessing (Cloud VR) is undoubtedly the best choice. 3. For the transmission capacity, it is reflected in the network bandwidth is not large enough. For a better experienced VR video, higher resolution is needed as a support. For example, 8K requires a higher bandwidth and lower latency network foundation. With the development of 5G, it will bring a better VR playback experience.

Under 5G network, Cloud VR will become possible by rendering the content cloud and then transmitting it (cloud game). In this way, not only the hardware cost is reduced, but also the user experience is greatly improved, which will be favored by more users. In addition, as another important application area of ​​VR – analog driving, in the past due to network limitations, the experience is not satisfactory, and the low latency feature of 5G will change the user body of VR driving.Test. In the future, by taking VR glasses for driving license training, I can get rid of the dilemma that learning cars can’t get on the road and can’t bring real driving experience.
  I believe that 5G empowering VR will clear the obstacles for the whole industry. Whoever can run fast and preemptively will inevitably get the favor of capital and will become the next unicorn.

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