The title picture is from the game interface screenshot, and this article is from the WeChat public account: Game Grape (ID: youxiputao) , author: Thomas skull

I really didn’t expect Nintendo’s new work “Assembly!” “Animal Sen Friends” (hereinafter referred to as “Dongsen”) has actually reached such a level.

Since March 19, almost my entire circle of friends has been showing off my island life. Some people show the list of full friends online on NS, some non-industry professionals arrive at 2:30 in the morning, and some people change the ID to “XXX waiting for moving” to vent their anxiety waiting for the physical version .

She later told me that because it was too muchAddicted and forgot to change ID back

Overseas, this work also topped the UK physical game sales weekly list, with sales exceeding the total of the first week’s sales of all previous series; perhaps due to the popularity of the console version, even the mobile game “Dongsen” has been published Liked the Japanese service free list. Everything proves that Famitsu’s 38 points (out of 40) and IGN’s 9 points are by no means empty talk.

Is Really Fun so fun? Will it be too time-consuming to repeat the experience of Ranch Story and Star Dew Grain in a new game with a charming style? However, after playing “Motion” for a few days, my doubts disappeared.

Because it is different from other farming games, Dynsen uses a design that goes against common sense to create a fascinating, back-to-date escape journey.

Time and rhythm: dominate time, not time

On the first day of “Motion”, I played for about 2-3 hours, and I found that I had nothing to do.

After being on the island, I learned to cut trees, make tools, fish, and catch insects. However, when I paid off the relocation fee and decided to use the loan to turn the tent into a house, the president told meMy house will be built tomorrow, and the museum director will not move to the island tomorrow.

If I want to advance the main line, I must wait for the coming of tomorrow-because the time in “Motion” is completely synchronized with the real time.

This experience is quite new. In reality, almost no one has the patience to realize that kimchi is slowly fermenting in the jar, bacon is slowly drying under the eaves, and the happiness of slowly delivering letters on the road, people are pursuing the current feedback. But in the experience of “Motion” a few days ago, I adapted to a life that looks forward to every day.

In addition to the main line progress, there are many things to wait for in “Dynsen”. For example, the items purchased online will be delivered the next day, and the seeds sowed will take a few days to mature … This has also changed my gaming habits.

My habit of playing “Star Dew Grain” is like this: I get up in the morning, water the plants and fertilize, put the animals out of the pen, make agricultural and sideline products, find a NPC to send a gift, fight and mine, all the way to pick up Shangou finally returned home in a state of exhaustion. In order not to waste every day (about 13.5 minutes in reality) , I want to get on time and learn the course.

The interface of Star Dew Grain will clearly tell you the time

This habit comes from real life: 24 hours a day and 60 minutes an hour. We arrange everything according to the numbers and hands on the clock. “Hurry” and “no time” are the norm. The social animal is even worse. Under the influence of two points and one line of the house and the company and air conditioning, we may even blur the concept of the four seasons. Life is only Q1 / Q2, year-end / early-year.

In “Dynsen”, the character has no physical strength, and the day and night and the four seasons change slowly. You need to wait to advance the main line. And when I move, the game interface will not show any UI, including time.

So I started to wander around and talk to each of the residents. I started going to the beach eight times a day just to experience the tide in different time periods. I gradually regained the feeling of arbitrarily dominating time, rather than being dominated by time, and almost never looked at what time it was.

After adapting to the rhythm of “Dongsen”, I discovered a more amazing thing: this gameThe goal is so weak that it can be ignored. In the community and forums, even players sent soul torture to “Dongsen”: What am I playing?

Goals and Freedom: Pursue Processes, Not Results

On the surface, “Motion” also has a main line: loan to build a larger house, and then repay the loan. But loans have no interest or term. After the novice period, the feedback and rewards for loan repayment are not so sufficient.

In addition to money, “Motion” has a second currency system: Nook Miles, which can be used to purchase new recipes and rare items, or travel vouchers to explore other islands.

There are two ways to get Miles. One is the difficult achievement. The other is the daily task. The system will be resident for 5 daily tasks. Every time one is completed, a new task will be replaced automatically. These tasks are often relatively simple, such as planting only 3 flowers and catching 5 insects.

The character’s first move fee can be paid with 5000 points, so players will definitely pursue points first. While completing daily tasks and trying various ways of playing, you will find that the hidden details in this world are far beyond imagination: small pits that can spit water on the beach can dig out oysters, tree worms may shake down, and wasps can turn their faces Bloated, tarantulas can stun people …

In real life, we think that we know everything about us, and that life is an infinite repetition. But in “Dynsen”, I try to re-distinguish every kind of insect and fish and master their habits. This is why many people say they became little fools in “Motion”: Everyone seems to be back in childhood, curious about everything.

In the process of earning points, players will not only gradually touch the full picture of the game, but also find the things they like to do the most. Set goals in their hearts. > (Instead of just fulfilling the goals given by the game) .

Motion offers all the features of a sandbox game. You can use indoor and outdoor decoration to create winding courtyards, warm interior spaces, and even study the hybrid color matching of flowers to turn the entire island into a park:

But my room is still bad

You can collect insect fish and fossils, help the museum complete its collection, and build a huge insect garden, aquarium, and fossil exhibition hall;

You can also hook up various NPCs to let more animal residents move to your island, chat and give gifts every day, and form a happy community:

You can also use the design function to create various patterns with pixels, wear them on your body, and put them at home:

For example, a player opened a farmhouse with fishing + live fish killing

The Star Dew Grain Speaking also provides a series of options such as farming, grazing, fishing, fighting, and mining, but many subsequent content must be unlocked by making money. The result of making money is often more important than the process. For this reason, I will repeat the life of social animals in the game.

Compared to this, “Dongsen” has a more sandbox and open world meaning that each player can have their own gameplay and pursuit. And because the design of resources and feedback is different, making money instead becomes a by-product, and what makes you enjoy the current process. More importantly, everyone’s pursuits are different.

As the protagonist’s first night after landing on the island, the NPC in his sleep said: “No one will direct you to do that. You can do what you like when you like.” I didn’t care when I first saw it, but then I gradually realized how rare this freedom is.

An escape from the times

Dynamics producer Nogami Nogami said in an interview with The Verge:

Unfortunately, at the time of the release of “Dynsen”, such things are happening in the world, and all kinds of disasters have made me depressed and sad. With this in mind, we hope that the massive fans of “Motion” can regard this game as an escape (escape) At the moment, I can also have a good time.

As Nogami said, “Escape” is the main theme of “Motion”. Nintendo knows this too, and put “Escape” in the headline of the official news.

In “Motion”, escape to your own island paradise!

In my opinion, “Dynsen” not only makes people escape from the epidemic and potential economic crisis, it also tries to make people escape from this era of being surrounded by capital, consumption, and symbols, and being individualized and instrumentalized.

This utopia is not just the idyllic idyll. Here, time can be used to waste, and the process is far more important than the result. This experience is not like modern society or even farming civilization, but more like the picking life of ancestors. You just have to explore the world as you please, and enjoy your freedom and existence.

A little bit more digression: If you stretch the timeline, you will find more interesting things.

In 2001, 10 years after the collapse of the Japanese bubble economy, “Dynsen” went public in the first generation. In the next 20 years, on the one hand, Japan’s economic growth was slow and social pressure continued to increase; on the other hand, several generations of “Motion” sold more than 4 million in Japan. In September 2018, according to Sensor Tower statistics, “Motion” mobile game revenue for the first 9 months was $ 50 million, of which 81% came from Japan.

The situation in China is completely different. Since 2001, our economy has been developing at a high speed, everyone is constantly striving for success, and “Moving Forest” has only spread to a small audience. It wasn’t until recent years that people began to identify with “social animals” in Japanese, started to talk about the Internet company’s 996, and coupled with the impact of the epidemic today, they finally saw the life of “Motion” bursting into the circle of friends.

You can find such drift bottles on the beach

Of course, this is certainly not the only reason for the domestic fire of this generation of “Dongsen”. But when real life is not satisfactory, people always want to escape from the times. Perhaps the last game that blew up the circle of friends: Travel Frog has proven it. Only this time, the escape of “Dongsen” was more thorough and decisive.

Does this escape make sense? After putting down the game console, the operating logic of the real world will not change because of this. We are still social animals, and we will still strive for worldly success and social recognition. What’s even more ironic is that “Dynsen” started with a loan, and it runs through the loan all the time-consumerism is still the packaging and even the cornerstone of this world.

But I still want to believe that “Motion” will bury a seed in our subconscious. Sooner or later, we will think, how long have we not “sit down and look at the sky leisurely” like NPC said? Did we miss something? What kind of life do I want?

If you also want to try “Dongsen”, promise me, don’t watch the strategy, don’t adjust the NS system time to catch up, don’t try to unlock all achievements and hidden content. Because this game is not suitable for this.

Go to organize your little house slowly, wear a poor painting on your body, go to a friend ’s island as a guest and play tricks, go to see the stars and the sea, go to run, go to jump, go Let’s be wild and fierce … Don’t think too much, don’t consider so many goals and consequences.

Because in this world, life itself is happy enough.

This article is from WeChat public account: Game Grape (ID: youxiputao) , author: Thomas skull