This article is from the WeChat public account: Gametime VGtime (ID: VGTIME2015) , author: boxes from the chart title: “the legend of Zelda: wilderness interest”

During the epidemic, I believe many people were panicking about the “lack of supplies for epidemic prevention.” In the most exaggerated days, if you want to go to the supermarket to buy a few bottles of Liushen toilet water, you will find that this thing has been sold out because it contains alcohol. I have also been repeatedly instructed by my parents. Don’t throw the masks you have worn off. You have to put them on the balcony to air them. They can also be taken out for emergencies at critical moments.

This reluctance to use “rare items” is actually very common in the game. Europeans and Americans ridiculously defined it as “ Too hanged to bear disease (Too Awesome to Use) , Japanese players took a better name: Ultimate Holy Spirit (ラ ス ト エ リ ク サ ー / Mega Elixir) Symptoms .

Imagine a classic RPG scene. You ran a long task line, searched the entire dungeon, killed a hidden boss, and spent hours solving it.Solving the mystery, suddenly the stone wall of the back room slowly rises, and there is an ultimate artifact, which can eliminate a large group of miscellaneous fish without any effort, or instantly rescue the fallen teammates.

But artifacts are not without their flaws- It’s a “not used up” consumable .

Because of this, the final end of this item is often “sealed” by the player into the inventory, and it will not be (or forgotten until the end of the game) ) . The reason is simple, people are afraid to waste such precious wealth, take for granted the best opportunity to use it, but miss the best opportunity again and again …


A tragedy caused by a bottle of recovery medicine

Japanese players use “ Ultimate Holy Elixir ” to summarize the disease. “Ultimate Holy Elixir” is the first recovery item in “Final Fantasy 6” and can instantly fill the team HP and MP. In contrast to the super performance, the way to get it is also very limited, which leads to people who value it so much that they find it rotten in the bag when they clear the customs.

Square’s original intention of designing the “ultimate holy medicine” is partly to cater to the world view of “Final Fantasy 6.” Society, railways, ships and related engineering and mining are spreading rapidly, and alchemy is bound to have made great progress.

The ultimate Holy Spirit for Final Fantasy VII

But the one-time consumable that heals the entire team, in RPG It is a bit awkward. Its use scene is very limited, because the team’s empty blood and empty blue are not common, and the “ultimate elixir” does not have the effect of resurrection or relieving the abnormal state. If I have to find an opportunity, all I can think of is to challenge the “Nine Lien Battles of the Imperial Institute of Magic Guidance” at a low level.

Another subtle problem is that if the player with a big heart drinks it in advance, some of the side missions in the later stages will become very troublesome. For example, you can use the “ultimate holy medicine” in the arena to lead the big thief Gick Fried. After defeating, you can get the good-quality jewelry “Zhu Ling”, so that the character can restore life when moving.

“Final Fantasy 6” arena

Actually, “Final Caption 6” can restore the single All MP’s “Super Ether” also have this problem, except that the GBA version adds the way of “stolen from stray fish enemies”, which later became less rare.

However, the eggs surrounding the potion are still used throughout the Final Fantasy series. In the fifth generation, there was a kind of mob named “Magic Pot”. If you put a few bottles of Holy Spirit in the beginning of the battle, it would be a good deal to reward all our characters with 100 APs. In “Final Fantasy 8,” Fisherman’s Horizon (FH City) has an easily overlooked fishing man, you need to score You need to talk to him one step at a time to get the “ultimate holy potion” you dream of.

The Master of Fishing in Final Fantasy 8

It is not difficult to find, for those consumables that are extremely difficult to get started , People often fall into the superimposed state of “use neither, nor use neither”. Moreover, Square’s early positioning of certain consumables is indeed weird. For example, the “shuriken” used by the ninja in “Final Fantasy 3” can only be opened from the treasure chest to 5 from the beginning to the end, and the price in the hidden store is as high as 65000, you can easily exhaust all your belongings, and it is not difficult for players to understand the specific illness.

Everyone is sick

The reason why Europeans and Americans send out “Too Awesome to Use” is probably the result of this situation being too common. If you analyze the psychology of players, the most typical one is thinking “ It is more cost-effective to take it out later “.

In “The Legend of Zelda, Breath of the Wild”, unless forced to meet an enemy, “Daguai” means that ordinary players have to weigh what they cannot do. Because the revenue is generally too low, the powerful weapons and shields in the game are consumables, so you need to keep them against future enemies. Moreover, ice and fire weapons can maintain the body temperature of the character in extremely hot and cold environments, and it is normal to be reluctant to use it.

Silent Hill 4 has a similar design. The newly added “Ghost” is an enemy that cannot be killed. The most effective means of attacking them is a silver bullet that can cause a long fall to the ground. And the “Sword of Conquest” that permanently nailed the opponent. But these two things can only be used up to 8 times. Without careful calculation, the next two battles will become extremely difficult.

It’s like you hold a “Deathwing” of Hearthstone, which can clear all the cards on the entire board, and it will only be played when you are particularly desperate or critical.

Interestingly, from the other extreme, if one thing “does n’t affect the overall situation”, players ’desire to use rare consumables will also decrease sharply, and almost all MMORPGs have this kind problem.

In countless version updates of World of Warcraft, a number of disposable items that have a status quo have been removed. For example, the “Light of the Moon God” obtained by the League of Legends player through the Ashenvale quest at more than 20 levels can make the character immune to all attacks and spells within 10 seconds.

Because each character has only one bottle, it is put into the bank by many players as “Rafi in 1982”. This offer is five or six years. As a result, there are a lot of related topics in social media and forums, and it is more worthwhile to discuss how to use the light of Luna.

The task that can be obtained in the Shinjin Town quest rewards “pinball”. Although it does not seem to be of high value, it is also considered by many people as an inability to be sacrificed because of its special effect of reducing enemy hit rate “Alternative means”, as a result, the best use time was missed in the blink of an eye. In the later period, it was “resistance” to fight against high-level monsters, which was a real waste.

The early version of “Endless Quest” also has a priest whose face is “Shield of Life” (The Aegis of Life) Shields need to complete a series of tasks while passing through the friendly level. Affected by PVP players and monster refresh mechanisms, shields usually need to be obtained for two days and two nights. This piece of equipment has built-in one-time killing “ultimate healing” skills. The funny thing is that no one remembers to use it, because the priest already has the conventional spell of “healing”.

But none of the above may be anything. The most painful one is Consumable design that conflicts with the evaluation system .

People who have played “Sword of Flames” should feel full of “maliciousness”. There are 5 evaluation elements in this game. All of them need to reach 5 stars to get the S-level evaluation. The most difficult to pass is the asset evaluation, because all the props are converted at the original price to more than 845000 currencies. “Remarks”> (sea articles) . Weapons are also consumables in the game, which means that you not only need to get all your valuables, but you can’t use them. It is simply forcing people to suffer from the “ultimate Holy Spirit syndrome.”

It’s all the developer’s fault

For a long time, game developers have been trying to cure the player’s “illness”. However, there is always a dilemma- Rare consumables are too strong to be used, and too weak are unnecessary. Use it, you can use it if you ca n’t keep up .

You can put a time limit on items like Famine, although in the end they will still be “put to expiration”. You can also pop up the “reminder dialog” regularly, but this method is too rude. You can also design a battle so difficult that you have to use those rare consumables, but then you are afraid that players will use it in advance, and then scold “game silly”.

The “Fire Emblem” series has more or less balance of consumables, and the production team designs weapons that can break. It can be understood that it wants to highlight the importance of logistics, on the other hand, it also limits the use of powerful props , And can maintain the difficulty of research, can be described as killing two birds with one stone. However, it is inevitable that many people will hold “iron-based weapons” that are cheap, large in volume, and high in hit rates until they clear the customs.

It’s like the dragon man Mel in the Fire Emblem of Holy Light, which is definitely a bit tangled. Since the dragon stone as a weapon can only be sprayed 50 times from beginning to end, you must not only use these 50 times to upgrade the character, but also have to save a few rounds to deal with the final demon king. The player with a serious “illness” simply threw her on the cold bench, wasting a well-conceived experience in vain.

The recently released “Fire Emblem Wind Flower Snow Moon” alleviates the “Ultimate Holy Spirit Symptoms” to a certain extent, because the artifact can restore 5 points of durability through one round of cultivation, and the frequency of use is obviously greatly increased.

This approach actually coincides with the advice of the developer of the Call of Duty series, Jason L. McKesson. Suppose someone wants to let players gain powerful abilities such as area damage and healing in a short time, and does not want to make the game brainless with too many times, then design items that can be charged but have a fixed upper limit.

To put it plainly, the “primitive bottle” in “Dark Soul” is so difficult to control, not only limiting the number of player responses between the two campfires, but also cultivating the habit of using props.

Resident Evil 2 Remastered Edition instead uses the player’s worry to design the “ink ribbon” as a consumable that renders the living atmosphere in expert mode-because you need it to save it with a typewriter. Although most of the archiving points will be placed with 1 to 3 boxes of “friendship”, if there is no spare on the character, you will often feel great mental stress.

Even now, the “tragedy caused by a bottle of remedy” continues, and the existing game structure seems difficult to eliminate this problem. Continuously-running works can also be patched up in long-term maintenance, such as the “Advanced Holy Spirit” of Final Fantasy 14 in the 2.0 period. Although it was difficult to obtain and produce in the beginning, cheaper alternatives were soon available.

However, those anecdotes of “consumables not to use consumables” in stand-alone games can only be transformed into people’s talks over time. But looking back at the game of anxiety, pain, and nagging, maybe it was a joy?

Reference:

Tvtropes: Too Awesome To Use

Pixiv: ラ ス ト エ リ ク サ ー 症 Syndrome

Kamisaka Weekly

This article comes from WeChat public account: VGTime (ID: VGTIME2015) author: box