Can new competition create new opportunities?
Editor’s note: This article is from the micro-channel public number “grape game” (ID: youxiputao) , Author: according to light flow. p>
The original title “ 4 of the top 10 best-selling, domestic mobile games have broken the Japanese market? No, it’s far from it span> 》 span> p>
The domestic mobile game has ushered in a new breakthrough in Japan. p>
Just last week, with the launch of “Dragon Fantasy” and “Idol Fantasy Festival Music”, with the products such as “Wild Action”, “Place Girl” and “Underworld” that are already at the forefront of the list, as well as Fifth Personality, for many consecutive days, domestic mobile games have grabbed four positions within the Top 10 of the Japanese App Store best-selling list. There is a lot of anti-guest momentum. p>
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Since the opening of the domestic mobile game in 2017 to the Japanese market, more and more products have begun to enter the market, and now it seems that it has reached a node of large-scale march. p>
However, after carefully reviewing the performance of domestic games in Japan, Grape King found that in more than 100 days since the opening of 2020, there were 6 new products that hit the top 10 of the Japanese free list, and finally reached the top of the best-selling list. There are only 3 models. p>
This means that half of new domestic products have failed to achieve outstanding online results in Japan. The threshold of competition also affects Japan’s domestic products. Since 2020, a total of 26 new products in the Japanese market have hit the top of the free list. Only 8 models can finally stand in the top 20 of the best-selling list. p>
Behind the high elimination rate is the still brutal competition in the Japanese market. However, in these successful or failed products, we can also see the changes taking place in the Japanese market. p>
A new product that can rise up must have a trick h2>
Judging from the phenomenon of the domestic game’s collective dominance of the day zone, several new products have indeed contributed. p>
After screening the products of domestic manufacturers that have entered the Top 20 of the App Store best-selling list in Japan in 2020, you can find that a total of 16This product has reached this baseline. Among them, three new products launched this year, “Ark of Tomorrow” released by Yosung, “Idol Dream Festival Music” launched by the Le Element Japan team, and “Dragon Fantasy” released by Tencent have all entered the Top 10. p>
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Strictly speaking, the new work of Le Element is produced under the leadership of the local team in Japan. Basically, its attributes are closer to the products under the Japanese idea (for the discussion of this product, I will put it back a bit later) ). So, the only domestic new products that have the potential to break into the potential are “Tomorrow’s Ark” and “Dragon Fantasy”, which are also very special games in China. p>
Everyone knows “Ark of Tomorrow” well, but in Japan, this product hasn’t shown the explosive power it had at home. Judging from the trend of the list, after hitting the high position several times, this product slowly began to shift to the situation of conventional card drawing games in Japan: the results fluctuated as the card pool activity was updated. p>
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In my opinion, the theme of “Ark of Tomorrow” can be said to be new in the country, but in Japan, themes such as eschatology and resistance are discussed in Japanese RPGs. In such an environment, this game is rare Some particularities. At the same time, this game is different from the previous “Blue Line” released by Yosung, and there is not a large enough market vacancy waiting to be filled. p>
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“Ark of Tomorrow” p>
So this result can be said to be the result of “Tomorrow’s Ark”. The long-term trend is more meaningful for this product than the previous outbreak. p>
“Dragon Fantasy” is the next generation MMO produced in China by UE4,The position of this product in China is more subtle. The balance between the traditional system and the novel visual effects is different for domestic players. However, in the Japanese market, the performance of domestic gameplay and UE4, plus the style of the Dragon family, are relatively new. p>
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“Dragon Fantasy” p>
At the same time, when Tencent promoted, it also used more money-burning resources at This is what I mentioned in the previous article, which I mentioned in the previous article, but it ’s more effective. In fact, the “general”, “influential”, and “many people’s attention and discussion” that this product creates for Japanese users are highly linked to the social environment, security, and trust that local users need. p>
With both bonuses, it ’s easy to win Japanese users. At present, since the launch of “Dragon Fantasy”, it has not fallen out of the best-selling Top 20. It has been stable at about 10, and it may be resident in the Japanese market in the future. p>
In the Japanese market, old products are becoming more popular h2>
Compared with new products, old products that are already based in Japan are more worth mentioning. p>
Exclude new products, and calculate the stickiness of each game in the top 20 best-selling games. You can find that the sooner the product is launched, the easier it will be to gain a foothold in Japan, even if the product is not an innovative product, an epoch-making product that we often say in our country. High-quality products. p>
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viscosity = Top20 days in the list / total number of days in the year to date, and the total number of days since Xinyou ’s online visit has been calculated as a reference < / p>
The first is NetEase’s “Wild Action”. We have analyzed this game many times. Interested readers can read
Interpretation of these products can be started from many angles, but here I just want to mention one commonality between them: the sense of companionship. p>
As we all know, Japanese users can show a very high degree of dependence on a single product. This trend may be a performance engraved in their genes. In games, they often show high activity and ARPU, but for foreign products, it is often difficult for them to invest directly. And if a product has a good reputation in their social circle, or meets some of their demands for the game, it is easy to get recognition and followers from Japanese players. p>
Neither Netease’s “Wild Action” or the other two “Underworld” and “Place Girl” are products that are just one step ahead of the game. On the contrary, they use enough time for each. To build trust and dependence with Japanese users. Specifically, it is to accompany players with a series of advertising promotion, operation strategies, and online and offline activities. p>
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“Operation of the Wild” early ranking trends p>
From this point of view, if a product passes the quality level, there is a combination or complementarity with the Japanese market. If it is invested for a long time, there is a high probability that the product will be rewarded in the Japanese market. This is a seemingly unprofitable deal, but I think in 2017, no one expected that these three games would be so stable in Japan. p>
It is worth mentioning that NetEase is very sensitive to this model. After figuring out the way for Japanese users to accept it, it launched a series of its products early in the local area, “Foreshore”, “Fifth Personality”, “Tomorrow Afterwards, after almost verifying the direction of playfulness in China, they immediately hit the Japanese market. Now that they have accumulated, these products can find their place within the Top 20. p>
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Now “The Fifth Personality” can also hit the best-selling Top 3 p>
Extensively, the Japanese market can be said to be a very special area that accumulates. When the accumulation reaches a certain threshold, the product will show irreplaceability. As long as the official does not make mistakes, there will always be a group of loyal users following him. . It is also a good understanding of the reason why “PUBGM” lost to “Wild Action” in Japan. On the one hand, this product is late, on the other hand, the latter is far closer to the inner feelings of Japanese users. p>
Just like “Wisdom Dragon” cannot be replaced by “Monster Pinball”, the two cannot be replaced by “FGO”, but they both coexist, and the latter want to dig out their own space in the Japanese market. Yes, but it will be very difficult to defeat a product that has been successful before. p>
From this perspective, products such as “PUBGM”, “CODM”, and “Awakening of All Nations” do overseas from the perspective of the global market, rather than products that operate exclusively for the Japanese market, and the rise of performance will face more thresholds. At the same time, their opponents are constantly raising this threshold. p>