It allows you to experience the “reverse time” once in a while. This article is from the WeChat official account: Music contact (ID: chuappgame) , author: Chen, from FIG title:” creed ”

After the cinema resumed business, the first movie I watched was “The Creed” (TENET) directed by Christopher Nolan.

Since the announcement of the trailer, “Creed” has been famous for its “complex”, “brain-burning” and “incomprehensible” reviews. After the movie was released, there were also many articles and videos of “in-depth analysis” and “detail search”. For Nolan and Nolan’s movies, this is also a common occurrence: whether it is “Inception” or “Interstellar”, “brain burn” has become a well-known label for him.

The film “Creed” directed by Christopher Nolan

However, as a game player, my first impression of “Creed” is not the storyline, narrative or “brain-burning” design, but the sense of vision brought about by many key parts-from expression to The details are portrayed, and it’s hard not to remind me of the independent game masterpiece “Time and Space Fantasy” released in 2008. (Braid).


“Time and Space Fantasy Land”

In the history of independent game development, “Blow Brother” Jonathan Blow (Jonathan Blow) and his “Time and Space Fantasy” are undoubtedly extremely An important note: Before 2008, whether game companies, developers or players, they still had serious stereotypes of indie games. “Indie games” were often synonymous with simple gameplay and rough production; but “Time and Space Fantasy” in one fell swoop After reversing these prejudices, it made people realize that independent games can also be sophisticated, complete, and thought-provoking.

Independent game masterpiece “Space-Time Fantasy”, first released on Xbox 360 Live Arcade in 2008, and ported to PC, Mac and other platforms in 2009

The most fascinating part of Time and Space Fantasyland is undoubtedly the gameplay. On the basis of the 2D horizontal version, an important variable is added-manipulation time. In a sense, the story of the game also serves the gameplay. Fragmented narrative and relatively obscure language (Blow brother once said that even he himself can’t Interpreting all the plots roundly, and he does not want players to view the plot from only one angle) but it strengthens people’s impression of the gameplay.

There are 6 levels in “Space-Time Fantasy”. From the initial level “World Two”, the game gradually showed players several mechanisms for controlling time: In “Time and Forgiveness”, the protagonist can turn time back, all Objects will be retrograde, the protagonist can change the relative position of the object and himself by looking back in time, or correct errors, so as to obtain puzzle pieces and move on.

The basic operations of the game are only running, jumping and “reverse time”, and the UI is also minimalist

“Time and Puzzles” has added some items that are not affected by time backtracking. The protagonist can use them or eliminate the new difficulties they bring. For example, using a key to open several locks, or staying in a seemingly impossible position.

The items that emit green light are “items that are not affected by the protagonist’s ability”

At the level of “Time and Place”, the timeline of the game is more clear: the protagonist is in the positive order from left to right on the screen, and from right to left is the reverse order. This mechanism not only affects the actions of the protagonist and monsters, but also affects the use of items (mainly keys)-the lock of positive sequence time cannot be used Open it in reverse order, otherwise it will only damage the key, but the lock is intact.

The main character’s action direction marks the direction of time

“Time and Choice” adds another “shadow clone” to the player. After looking back in time, the protagonist can “split” into a shadow. The shadow will act according to the protagonist’s actions before the time goes back, and the protagonist can act separately-in short, it is to cooperate with himself in the parallel world to complete the same task.

Protagonist and shadow

In “Hesitation”, the protagonist has an additional key item: the ring. The ring can significantly slow down the time within a certain range, the closer it is, the slower the time, and the farther it is, the faster. This can be seen as a change in “bullet time”, but in addition to affecting the protagonist, it also affects all items including monsters, terrain, and props.

The closer you are to the ring, the slower the flow of time, and vice versa

In these 5 levels, the protagonist’s “abilities” are layered on top of each other, and players-if they persist until here-are already familiar with the idea of ​​manipulating time: how to use the forward and reverse of time, and accelerate versusbr>

In fact, there are quite a lot of parts between “Creed” and “Time and Space Fantasy”. It is doubtful that Nolan has played Time and Space Fantasy Land, or this time-retrospective technique is too suitable for the performance of similar themes, leading to a large number of coincidences. For example, the themes of “Space-Time Fantasy” and “Creed” mention nuclear deterrence, and the 9 algorithm modules in “Creed” are also a bit familiar to players of “Space-Time Fantasy”-each level of “Space-Time Fantasy” The puzzle to be found is 12 pieces, although the number is different, the look and feel is similar.

The puzzle not only helps to understand the protagonist’s story, but also plays a role in connecting the levels

Another more obvious detail is the connection with the famous physicist Robert Oppenheimer. “Creed” directly quoted Oppenheimer’s famous saying: “I became the death, the destroyer of the world.” The female scientist who discovered the time reversal and created 9 algorithms in the film was also compared to “the future of Austria”. Benheimer”. In contrast, although Oppenheimer did not say a word in “Space-Time Fantasy”, a dialogue in the game text is also a very obvious allusion: “Someone not far away said:’Success.’ Another said: ‘We have all become bastards.'”

“We have all become bastards.”

This famous conversation took place during the Second World War, after the successful atomic bomb test of the Manhattan Project in the United States. Say “toIt was Oppenheimer who had done it, and his colleague Kenneth Bainbridge replied: “We have all become bastards. “ (Now we are all sons of bitches.) After a few decades, the answer to the Oppenheimer phrase” “The Destroyer of the World” has frequently appeared on occasions when discussing nuclear weapons and nuclear deterrence, which is remembered by the world.

Physicist Robert Oppenheimer, paid tribute to him many times in the movie “Creed”

Besides the details, the biggest commonality between “Space-Time Fantasy” and “Creed” is the expression technique. This is also the place where I feel most “déjà vu” when watching “Creed”. In order to avoid spoilers, I can’t describe it too specifically. In short, this is the most subtle point in the structure of “Time and Space Fantasy”, just like its original name “Braid”, literally translated as “braid” and “weaving”, it can also be The extension is a circle of time that is connected end to end and reversible. If you reach the final level “1”, then the ending can be said to be unexpected: through different perspectives, the relationship between the protagonist and the world has also changed suddenly, where he came from and where he went. A question that is important to him but not important to the world.

Is it the starting point or the end point?

The entertainment is not enough, so it was abandoned. But to this day, many developers have tried this “reverse effect as cause” gameplay in different forms.

“Spoiler Alert” (Spoiler Alert) is a “play from the end to the beginning” game, there are many similar works

Conclusion

It is difficult to say whether “Creed” and “Time and Space Fantasy” are coincidence or a tribute. The only certainty is that they are all excellent in their respective fields. Faced with these works that have their own characteristics and are related to each other at the same time, dig out their common ground and find the context behind the theme, which is also a player(audience).

In the final analysis, whether in movies, games, or other works, what we are most concerned about is always: What will we see next time?

This article is from WeChat official account:Touch Music (ID: chuappgame), author: Chen Jing