At present, the bandwidth does not allow players to have a better experience. In such a transition period, vendors have to quickly find the way that suits them best.

On November 7, the company signed a cooperation framework agreement with Huawei, and will jointly launch cloud game cooperation. In the future, cloud game solutions and cloud game products will be released, including ARM Android cloud games and PC cloud games.

This is not the first time Huawei has laid out a cloud game. Almost at the same time, Shunwang Technology also cooperated with Huawei iLab to build a test prototype for cloud games in the family scene.

Cloud games are a strange word. Unlike previous console games, which need to download resource packs in the terminal, the cloud game platform is completely cloud-based. The processing and rendering work is handed over to the scattered servers, and then passed to the players. The local operations are also transmitted back to the cloud in real time. It can be said that it is on-the-fly and does not require a host device.

In addition to terminal vendors such as Huawei, Internet companies are even more advanced in the layout of cloud games. Google released the completely cloud-based game platform Stadia at the GDC Game Developers Conference in March this year. The progress between the terminals can be fully opened. For example, using PC to play “Assassin’s Creed: Odyssey” on this platform, switch to On Pixel phones, the progress of the game will be synced to the phone in a matter of seconds.

This means that the entire game industry will change in the future. Sony, Microsoft and Nintendo, which rely on the mainframe and distribution platform to make money, will undoubtedly face challenges.

The entry of mobile phone manufacturers will mainly affect the mobile game industry, and Internet companies have also taken a fancy to this new opportunity. For example, Netease chose to cooperate with terminal manufacturers such as Huawei to launch the cloud game of “Reverse Water Cold”. Tencent released its own syncope client WeGame. Although Ali has the most in-depth layout on cloud computing, it is still in the game. No big moves.

With the popularity of 5G networks, cloud games will become the mainstream game mode in the future, but the current bandwidth does not allow players to have a better experience. In such a transition period, vendors have to quickly find the way that suits them best.