This article is from WeChat official account:bad review (ID: chaping321), author: small hair, title figure from: vision China

Yesterday morning, some netizens suddenly discovered that the official website of Game Fengyun could not be opened.

After this incident was uploaded to Weibo, it caused an uproar, and netizens began to speculate whether Game Fengyun had closed down.

It didn’t take long for the backbone members of the game, BBC(weibo @张宏圣) and 117 respectively to post a Weibo in memory of the game. , Seems to confirm this speculation.

Fortunately, Game Fengyun’s official Weibo is still operating, and a unified reply was made to netizens, which is The game is still there.

As an old audience, seeing the game situation is okay, Xiaofa breathed a sigh of relief and asked himself a question: “How long have I not watched the game situation?”

The Gaming Channel can be said to carry the memories of a generation. It is the game enlightenment of countless players. It is also the “Whampoa Military Academy” of Chinese e-sports. It is a well-deserved “flag” of that era.

That was the era of the rise of the Internet in China, and various computer games were rapidly popularized in China, and they quickly occupied the first place in the ranking of their hobbies.

Except for various cartoons and martial arts TV shows, the TV shows at that time were unattractive to players like Xiaofa.

I have free time, I would rather go to websites like 17173 to read game guides, or read periodicals such as “Popular Software” and “Computer Paradise Game Guide”.

At that time, the online media was not as convenient as it is now, and most of the information about the game comes from text and pictures.

But all this changed after the emergence of an organization called GamesTV.

GamesTV was formed in a cafe by Wu Qiang, Zhang Zhexi, Zhang Rui, Wen Shengke and other people who like games. They plan to make games on the show. By the way, see if there is a possibility of receiving a few commercials.

At that time, an American virtual goods trading company called IGE planned to acquire some media companies in China. Wen Shengke and the general manager of IGE China were classmates, so GamesTV was acquired by IGE.

In that era when the concept of “e-sports” was just beginning to become popular, CS, “StarCraft” and “Warcraft 3” were the top trends at the time.

However, interested players often can only obtain information about the game by watching videos and reports after the game. At that time, there was almost no live broadcast on the Internet because the internet speed did not allow it.

All these changes occurred in 2005. Zhang Zhexi, the founder of GamesTV, won the right to live broadcast the WCG 2005 World Finals free of charge through his unremitting efforts.

GamesTV attaches great importance to this internally, and has sent a front report team to Singapore for live broadcast guarantees and interviews.

The so-called painstaking efforts, the live broadcast of GamesTV has achieved great success. This is the first time that the vast majority of e-sports fans in China have simultaneously seen the live images of this world-class competition. This makes e-sports in China The attention of has been greatly improved.

Plus this year SKYHe also won the first WCG World Championship in China’s “Warcraft 3”, which is full of gold, and the national e-sports atmosphere can be said to be immediately driven.

With the successful experience of WCG, in 2006, GamesTV successfully broadcast the StarsWar2 game again, which also received a very good response, and everything is slowly on track.

Because GamesTV is always a non-governmental organization, they do not have official qualifications such as “Information Network Dissemination of Audiovisual Program License” and “Radio and TV Program Production and Operation License”. Although the official has not come forward to rectify it, it is like a meeting at any time. The detonated bomb is just as dangerous.

As a result, GamesTV merged with SiTV of Shanghai Media and Broadcasting Interactive TV Co., Ltd. under the matchmaking of related parties.

SiTV is doingFor digital TV programs, there is a channel called Game Fengyun, which just needs a lot of game programs.

On both sides, a rich person has programs but no channels and licenses, and the other has channels and licenses, but lacks relevant professionals, so it hit it off.

The original team of GameTV just joined the game in situ and began to prepare the programs needed by the channel.

The program list of the game Fengyun Channel after the merger includes the “Daily Travel News” that gathers the latest game information, the “E-sports Collection” that explains competitive games, the “Leisure Block” that focuses on console games, and special broadcasts of various games. The “sports paradise”.

Every night, Game Fengyun will also hold a water friend competition, so that audiences can not only be spectators, but can participate in the show more deeply and become part of the show.

In addition, the hosts of the show are all veteran players with rich gaming experience, and the hosting style is relatively relaxed and humorous. The game situation has attracted a large number of fixed audiences in a short time. It is said that the game situation channel has cultivated the first batch of China Game hosts and game audiences are not exaggerated.

In 2007, Gaming Fengyun also founded its own e-sports league G League, which is the earliest and oldest e-sports league in China.

The G League covered all the popular e-sports events at the time, starting from “StarCraft”, “Warcraft”, Dota, and later DOTA2, “League of Legends.”

In the previous few years, although various competitions were held in China, they were all irregular, with uneven quality, and it was common to default on prize money.

The G League is punctual, regular, and never defaults on bonuses, so it has naturally won the recognition of everyone including players and spectators.

It’s also because of Game Fengyun’s spare no effort to promote e-sports, and countless viewers can see those classic duels and get to know the talented and legendary professional players.

Sky, infi, Fly100%, TeD, Th000, moon, grabby, BurNing, YYF, 430… these names are like stars shining in the night sky called e-sports.

The names of the members of the Game Fengyun Channel are also collective memories of the players, BBC, 117, Haitao, Bicycle, 820, Lao Yang, Zhang Rui, Miss, Shuyi…

This group of people with distinctive personalities can be said to be the earliest “e-sports practitioners”. Among them, there are many professional players, but more are “ordinary people”. They have made many players understand a truth:< strong>Even if you don’t have the talent to become a professional player, you can still contribute to the game industry you love in other ways.

But brilliance will eventually turn to bleak. In the past ten years, the rapid rise of video websites and live broadcast websites has changed the habits of viewers, and traditional TV media has begun to go downhill.

In the first few years, the G League burned money, because the domestic e-sports environment has not started as early as South Korea, and the popularity of digital TV and the Internet is not high, and few advertisers are willing to pay. .

Finally, it gradually got on the right track, but after the capital entered, the G League gradually lost its “state of the world”. In recent years, the game Fengyun channel has also felt like a heroic twilight, and has been involved in many lawsuits.

The core members of the earliest games of Fengyun have left one after another due to problems such as treatment and disagreement, and started their own business.

A group of Haitao, BBC, and 117 established ImbaTV, which is still China’s most influential game video brand.

Shu Yi, Miss, and 820 have also become major anchors of the live broadcast platform, and they will appear on hot searches from time to time.

Zhang Rui became the general manager of the e-sports department of Alibaba Sports and continued to be a fan of Chinese e-sports.

Seeing these people have a successful career after leaving the game, as an old audience, Xiaofa is happy for them from the bottom of his heart, and at the same time is very sad.

I am pleased that this can be regarded as the game’s hard work on the wasteland of China’s e-sports. All its efforts have turned into the nourishment of the booming Chinese e-sports industry. .

Sorry, The Game Fengyun Channel that occupied countless people’s winter and summer vacations, I’m afraid it’s really impossible to return.

When the world gathers, it will disperse. In fact, this is not a particularly unacceptable thing. Moreover, now that the live broadcast industry and online media are so developed, is it not easy to want to watch a game?

Only occasionally, I still want to see BBC and Lao Yang host a show together, and I want to watch Rui Ye play a stand-alone game with Little Bear and Rabbit again…

But I also know clearly that those summers will never go back.

Pictures, data sources:

Sina Weibo

Baidu Baike

Zhihu, “The Past and Present of Game Situation”

This article is from WeChat official account:Bad review (ID: chaping321) author: small fat