This article is from WeChat public account: Touch Music (ID: chuappgame) , author: early Li Ying, the original title: ” After all, “PvE pros” really be called “pros” do ? 丨 Touch Music “

In today’s booming e-sports, watching high-level e-sports games has become an important entertainment method for young people in the new era. In fact, there are countless e-sports workers who are working to slowly close the gap between e-sports and traditional sports. This effort has at least been reflected in form.

An obvious fact is that the audience is more interested in watching the content of confrontational games. This feature may be related to the development trajectory of the industry. E-sports started with RTS and FPS games, and gradually transitioned to MOBA and FPS. In addition to the above game types, PvP content in fighting games, card games, racing games and MMORPGs (including “Tetris Battle Royale”) span> also aroused the strong interest of the audience through the intense confrontation.

In contrast, the competitiveness of PvE games and PvE content becomes dwarfed. From content to viewing, from participants to income, professional events and professional players in the PvE field are very different from the PvP field. PvE professional players are on a difficult road, and sometimes, they are not even regarded as “professional players”.

“League of Legends” spring season is in full swing, and more than a day of professional events attracted a large number of viewers

Knight and Demon Hunter

Although the speed-to-speed racing of popular RPG games can often arouse heated discussion within a certain range, this is obviously not the public’s viewing choice for a long time. MMORPG’s multiplayer PvE content is more uninterested than single-player. A skilled “Wolf Wolf” speed pass player can still earn income through live broadcasts (Fortunately, the live broadcast effect of these games is quite good) >, And 1 out of 20 people in the first kill team of World of Warcraft may not get any return.

The chain reaction brought about by this lack of attention is less sponsorship and meager bonuses-this means that it is more difficult for high-level players who spend a lot of time in these projects to feed themselves through the game than PvP players < span class = "text-remarks" label = "Remarks"> (I intend to refer to the above-mentioned confrontation game players collectively as PvP players in this article) much higher .

The top players of Monster Hunter: World usually join the “hunting group” (non-profit interest community) exchange hunting experience , But it seems that they have also made PvE into PvP recently

So, those who have not obtained stable pay from “career”Can “PvE professional players” really be called professional players?

When I interview with the top “World of Warcraft” Guild Alpha in China last year a>, the team leader Duan Fengxian once mentioned that he hopes to fight for his team members to register as athletes, but until now, no PvE project has appeared in the “Shanghai Electronic Sports Athlete Registration Management Measures”.

If the PvP professional players are noble knights who are fighting bloody in the glorious fighting arena, the yellow sands are flying, the cold light is bloody, and everyone cheers-in today ’s era, the victorious winners are not only given money and wine , Even surrounded by a crown-then, the PvE players who claim to be professional are slaughtering dirty monsters with two long swords in the deserted wilderness, and exchange a small bounty for a full meal. people.

The demon hunter in “The Witcher” is depicted as a devil-killing tool rejected by the so-called high society

There are many reasons for this strong contrast. After watching both PvE and PvP events at the same time, it is difficult for you to push all the questions to “Untimely Opportunities”: It must be admitted that, at least in terms of viewing, the lack of specific changes in PvE content is overwhelming. , And this deficiency has been undoubtedly revealed in the daily training live broadcast outside the game.

Grass Trial

Unlike PvP players ’day-to-day confrontation exercises, PvE players’ training tends to constantly optimize a set of templates and then complete it through a lot of practice. When the proficiency is not high, repeated failure is inevitable.For the vast majority of viewers, this failure is often devastating to the impact of the live broadcast.

“World of Warcraft” Epic Keystone Dungeon Global Invitational (MDI) is a very typical example. The 2020 MDI will be held in mid-April, and many players of the participating teams choose to broadcast their team’s training process on Twitch. The epic keystone dungeon is a new game content added in “World of Warcraft: The Legion”, in this mode, players will challenge the five-person dungeon with difficulty based on the number of layers and get rewards.

Yingling Hall is a 5-person copy in the “Legacy of the Legion” version. The No. 2 Boss Hea under the cruel affix was a nightmare for many players at the time

A total of 12 game copies of “Battle for Azeroth”. In the eyes of these professional players, each copy should have an optimal solution, and training is the process of finding the optimal solution. As a result, you will see these top players continually annihilating, resurrecting, and resetting costs-you can hardly even see them successfully complete a dungeon. Method NA, who won the championship last year, practiced for a whole day in Atadasa, and it did not start to smooth until the last two hours. Even players who are very interested in it are difficult to watch similar live content all the time-unlike every PvP game where each game changes rapidly, the seven or eight attempts of top players in the dungeon are enough to make a careful observation and have a certain level Of viewers learn almost everything useful (and viewers who do n’t actually participate in the game ca n’t even understand the live broadcast) , and then it ’s mechanical It’s boring garbage time.

Maybe this feeling will be greatly relieved because of the audience ’s interest and the anchor ’s personal charm, but it is undeniable that its essence is still painful.

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